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(+1)

A few bugs/unintended features. 

1. The instructions can't be closed once opened. At least, I couldn't find a way to close them.

2. The damaging area doesn't follow the vfx (darkened circle), but follows the cursor. This is visually confusing. Either have the vfx follow the cursor without a max speed, or else have the effect follow the vfx.

3. There is some sort of invincible stack of signs in the center of the play area which consists of all three types of sign.

Thank you for feedback!

I will fix the instructions issue, thank you for noticing it.

I will go with your suggestion where the damaging area is the one dealing damage not the mouse position.

The stack of signs is a definite bug, I'll make sure to fix it.

cheers! :D

(+3)

This is like the 5th stolen clone of this same game that I've played on this site. Same terrible font, same whacky prices on upgrades, same complete lack of options menu for the absurdly loud sounds, same absolutely nothing interesting about it.

Is the font not readable for you?

Are the prices too high?

We will add audio options going forward.

What game are you referring to? We are iterating on incremental games every week, and this is the 6th, so if you played our past games and found them similar, then there is not much I can say :b

(+1)

No, the font is fully impossible to read accurately. Also, your prices go from single-digit, to double-digit, to four-digit, with nothing in the middle. Like... You get 4 upgrades and then do nothing until you somehow save up $1400. I don't remember the names. I just remember this horrific font and format having been put on here under completely different names multiple times and having the same issues each time.

I'll look into fixing the font's readability.

I will add a 3-digit upgrade to fill in the gap and look into adding more interesting upgrades so it isn't just a 1,2,3,4+ to quality, haha. If you have any ideas, shoot!

I iterate on the concept each week with different theming and such, so look forward to your feedback being implemented this Sunday! :D